Why isn't there a PSP/NDS port of MilkyTracker? īecause noone has had the motivation to write one. Now that MilkyTracker is open-source the opportunity exists for anyone with enough motivation to port MilkyTracker to whatever platform they desire. Please understand that porting itself often requires quite anĪmount of time and still doesn't guarentee MilkyTracker to be fully useable. Not going to waste time on a port for a device without a mouse equivalent (touch MilkyTracker with a few buttons only will not be fun and totally useless and I'm MilkyTracker is *heavily* mouse centered. Will probably run on systems offering 150Mhz or more but 320x240 is the only Written with old computer systems in mind. It's nothing compared to nowadays computer speeds. This might seem quite a bit, but actually At the bottomĮnd of the desktop version MilkyTracker requires at least around 300Mhz to run The downside this means MilkyTracker needs quite some CPU power. Primitive approach of software rendering to make porting as easy as possible. MilkyTracker is written in a platform independent fashion and uses a rather Unfortunately my time is rather limited at the moment so first you need to know On how to enable MIDI In on different platforms.Ĭan you port MilkyTracker to platform xxx? MilkyTracker supports some basic MIDI INPUT, which means you can use your MIDIĭevice to feed notes into MilkyTracker. Whatever number of channels the song has. If disabled, note polyphony is restricted to Jam channels enable you to play notes live on your MIDI or computer keyboard Repetitions, jamming, you know, generic live stuff. In live mode, the change happensĪfter the current pattern has been finished which allows seamless skipping from It's off, changing song positions is instant. This affects the pattern change behavior. Move from pattern to pattern while editing or helps you concentrate on one When enabled, the patterns show as a continuous strip. The P button toggles prospective pattern view. Disabling it enables you to better edit the SEQ stands for sequence, the button inserts the next unused pattern in theĬLN stands for clone, it does the same as SEQ but additionally it copies theĭata from current pattern to the new one. What do the buttons SEQ, CLN, F, P, W and L do? Every feature from other modules notīeing XM compatible will be thrown out when importing the song. Why does MilkyTracker play my IT/S3M/xxx module wrong? Unless the module is otherwise corrupt, it probably features more than 32Ĭhannels. Messed up in MilkyTracker compare it to Ft2 first. Other players/trackers don't do that, so if you think your track is being MilkyTracker aims to reproduce Ft2 playback as closely as possible while XM sound different from ModPlug/Schism/WinAMP/xxx in MilkyTracker? Most of them are rare but if you find one, report MilkyTracker tries to play XMs as accurate as possible but there are still XM sound different from Ft2 in MilkyTracker? The Pattern and Instrument Editors have their context menus too, you know. In the sample context menu, just right-click / tap'n hold in the sample area. Where are the extended Sample Editor functions (S.E.Ext.)? Thus the screen can be more easily divided into The GUI of MilkyTracker has been adjusted to fit low resolution displays Why does MilkyTracker look different from Fasttracker II? Where can I find a list of all the keyboard shortcuts? Where can I find a list of all the effect codes? Here are some questions answered which get asked on the forum and on IRC from time to time. Frequently Asked Questions about MilkyTracker
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